Performance Optimization with WeaveDI
Master performance optimization techniques for WeaveDI-powered applications. Learn caching strategies, memory management, and benchmarking approaches.
🎯 What You'll Learn
- Hot Path Optimization: Optimizing frequently accessed dependencies
- Memory Management: Reducing memory footprint and preventing leaks
- Lazy Loading: Deferring expensive dependency initialization
- Caching Strategies: Intelligent dependency result caching
- Benchmarking: Measuring and improving DI performance
- Production Patterns: Real-world optimization techniques
🚀 Hot Path Optimization
Identifying Performance Bottlenecks
swift
import WeaveDI
/// Performance monitoring service to identify bottlenecks
/// This service tracks dependency resolution times and frequency
class DIPerformanceMonitor {
/// Tracks how many times each dependency type is resolved
/// Higher numbers indicate "hot paths" that need optimization
private var resolutionCounts: [String: Int] = [:]
/// Tracks total time spent resolving each dependency type
/// Helps identify slow-resolving dependencies
private var resolutionTimes: [String: TimeInterval] = [:]
/// Tracks the last resolution time for each dependency
/// Useful for debugging intermittent performance issues
private var lastResolutionTimes: [String: Date] = [:]
/// Monitor dependency resolution performance
/// Call this method before and after dependency resolution
func trackResolution<T>(for type: T.Type, executionTime: TimeInterval) {
let typeName = String(describing: type)
// Update resolution count
resolutionCounts[typeName, default: 0] += 1
// Update total time
resolutionTimes[typeName, default: 0] += executionTime
// Update last resolution time
lastResolutionTimes[typeName] = Date()
// Log if resolution is taking too long
if executionTime > 0.1 { // More than 100ms is considered slow
print("⚠️ Slow dependency resolution: \(typeName) took \(executionTime)s")
}
// Log if this is a frequently accessed dependency
let count = resolutionCounts[typeName] ?? 0
if count > 0 && count % 100 == 0 { // Every 100 resolutions
print("🔥 Hot path detected: \(typeName) resolved \(count) times")
}
}
/// Get performance statistics for analysis
/// Returns data that can be used to identify optimization opportunities
func getPerformanceStats() -> PerformanceStats {
var hotPaths: [String] = []
var slowDependencies: [String] = []
for (type, count) in resolutionCounts {
// Identify hot paths (frequently accessed dependencies)
if count > 50 {
hotPaths.append("\(type): \(count) times")
}
// Identify slow dependencies (high average resolution time)
let totalTime = resolutionTimes[type] ?? 0
let averageTime = totalTime / Double(count)
if averageTime > 0.05 { // More than 50ms average
slowDependencies.append("\(type): \(averageTime)s avg")
}
}
return PerformanceStats(
hotPaths: hotPaths,
slowDependencies: slowDependencies,
totalResolutions: resolutionCounts.values.reduce(0, +),
totalTime: resolutionTimes.values.reduce(0, +)
)
}
}
/// Performance statistics for analysis
struct PerformanceStats {
let hotPaths: [String] // Frequently accessed dependencies
let slowDependencies: [String] // Slow-resolving dependencies
let totalResolutions: Int // Total number of resolutions
let totalTime: TimeInterval // Total time spent on resolution
}
🔍 Code Explanation:
- Resolution Tracking: Monitors how often each dependency is resolved
- Performance Measurement: Tracks resolution times to identify bottlenecks
- Hot Path Detection: Automatically identifies frequently accessed dependencies
- Slow Dependency Detection: Flags dependencies that take too long to resolve
Optimized Dependency Resolution
swift
/// Optimized service that caches frequently accessed dependencies
/// This pattern significantly improves performance for hot paths
class OptimizedServiceManager {
// MARK: - Cached Dependencies (Hot Path Optimization)
/// Cache for frequently accessed network service
/// Avoids repeated DI resolution overhead
private var cachedNetworkService: NetworkService?
/// Cache for database service (expensive to initialize)
/// Stores the resolved instance to avoid re-initialization
private var cachedDatabaseService: DatabaseService?
/// Cache for logger service (used everywhere)
/// Most frequently accessed dependency in typical apps
private var cachedLogger: LoggerProtocol?
// MARK: - Direct DI Injection (Less Frequently Used)
/// Authentication service - used less frequently
/// No caching needed as it's not a hot path
@Injected private var authService: AuthService?
/// Analytics service - used less frequently
/// No caching needed, and fresh instances might be preferred
@Injected private var analyticsService: AnalyticsService?
/// Configuration service - rarely accessed after startup
/// No caching needed as it's accessed infrequently
@Injected private var configService: ConfigurationService?
// MARK: - Optimized Accessors
/// Get network service with caching optimization
/// First access resolves via DI, subsequent accesses use cache
var networkService: NetworkService? {
if let cached = cachedNetworkService {
return cached
}
// Resolve via WeaveDI.Container and cache the result
let resolved = WeaveDI.Container.live.resolve(NetworkService.self)
cachedNetworkService = resolved
if resolved != nil {
print("🚀 NetworkService cached for future use")
}
return resolved
}
/// Get database service with lazy initialization and caching
/// Database services are often expensive to initialize
var databaseService: DatabaseService? {
if let cached = cachedDatabaseService {
return cached
}
print("📀 Initializing database service (expensive operation)")
let startTime = Date()
let resolved = WeaveDI.Container.live.resolve(DatabaseService.self)
cachedDatabaseService = resolved
let initTime = Date().timeIntervalSince(startTime)
print("📀 Database service initialized in \(initTime)s")
return resolved
}
/// Get logger with ultra-fast caching
/// Logger is typically the most frequently accessed dependency
var logger: LoggerProtocol? {
if let cached = cachedLogger {
return cached
}
let resolved = WeaveDI.Container.live.resolve(LoggerProtocol.self)
cachedLogger = resolved
print("📝 Logger cached (hot path optimization)")
return resolved
}
// MARK: - Cache Management
/// Clear cached dependencies to force re-resolution
/// Useful for testing or when dependencies might have changed
func clearCache() {
cachedNetworkService = nil
cachedDatabaseService = nil
cachedLogger = nil
print("🧹 Dependency cache cleared")
}
/// Warm up cache by pre-resolving all cached dependencies
/// Call this during app startup to avoid first-access delays
func warmUpCache() async {
print("🔥 Warming up dependency cache...")
await withTaskGroup(of: Void.self) { group in
// Pre-resolve all cached dependencies in parallel
group.addTask { [weak self] in
_ = self?.networkService
}
group.addTask { [weak self] in
_ = self?.databaseService
}
group.addTask { [weak self] in
_ = self?.logger
}
}
print("✅ Cache warm-up complete")
}
}
🔍 Code Explanation:
- Selective Caching: Only caches frequently accessed (hot path) dependencies
- Lazy Initialization: Resolves dependencies only when first accessed
- Performance Monitoring: Logs initialization times for expensive operations
- Cache Management: Provides methods to clear and warm up the cache
💾 Memory Management
Memory-Efficient Dependency Patterns
swift
/// Memory-efficient dependency management with automatic cleanup
/// This pattern prevents memory leaks and reduces memory footprint
class MemoryEfficientManager {
// MARK: - Weak References for Non-Critical Dependencies
/// Use weak references for dependencies that can be recreated
/// This allows the system to free memory when under pressure
private weak var weakCacheService: CacheService?
private weak var weakImageProcessor: ImageProcessor?
private weak var weakAnalyticsService: AnalyticsService?
// MARK: - Strong References for Critical Dependencies
/// Keep strong references for critical dependencies
/// These are essential and should not be deallocated unexpectedly
@Injected private var databaseService: DatabaseService?
@Injected private var authService: AuthService?
@Injected private var networkService: NetworkService?
// MARK: - Memory-Aware Accessors
/// Get cache service with memory-aware resolution
/// Recreates the service if it was deallocated due to memory pressure
var cacheService: CacheService? {
// Check if weak reference is still valid
if let existing = weakCacheService {
return existing
}
// Resolve new instance if deallocated
print("💾 Recreating cache service (memory optimized)")
let newService = WeaveDI.Container.live.resolve(CacheService.self)
weakCacheService = newService
return newService
}
/// Get image processor with automatic recreation
/// Image processors can be memory-intensive and benefit from weak references
var imageProcessor: ImageProcessor? {
if let existing = weakImageProcessor {
return existing
}
print("🖼️ Recreating image processor (memory pressure recovery)")
let newProcessor = WeaveDI.Container.live.resolve(ImageProcessor.self)
weakImageProcessor = newProcessor
return newProcessor
}
/// Get analytics service with lazy recreation
/// Analytics is non-critical and can be recreated as needed
var analyticsService: AnalyticsService? {
if let existing = weakAnalyticsService {
return existing
}
print("📊 Recreating analytics service (memory efficient)")
let newService = WeaveDI.Container.live.resolve(AnalyticsService.self)
weakAnalyticsService = newService
return newService
}
// MARK: - Memory Monitoring
/// Monitor memory usage and trigger cleanup if needed
/// Call this periodically or when receiving memory warnings
func handleMemoryPressure() {
print("⚠️ Memory pressure detected - performing cleanup")
// Clear weak references to allow deallocation
weakCacheService = nil
weakImageProcessor = nil
weakAnalyticsService = nil
// Force garbage collection (iOS will handle this automatically)
print("🧹 Non-critical dependencies cleared for memory recovery")
// Log current memory state
logMemoryUsage()
}
/// Log current memory usage for monitoring
/// Helps track memory efficiency improvements
private func logMemoryUsage() {
let memoryInfo = mach_task_basic_info()
var count = mach_msg_type_number_t(MemoryLayout<mach_task_basic_info>.size)/4
let result = withUnsafeMutablePointer(to: &memoryInfo) {
$0.withMemoryRebound(to: integer_t.self, capacity: 1) {
task_info(mach_task_self_, task_flavor_t(MACH_TASK_BASIC_INFO), $0, &count)
}
}
if result == KERN_SUCCESS {
let usedMemory = memoryInfo.resident_size / 1024 / 1024 // Convert to MB
print("📊 Current memory usage: \(usedMemory) MB")
}
}
}
🔍 Code Explanation:
- Weak References: Uses weak references for non-critical dependencies to allow memory reclamation
- Strong References: Keeps strong references for critical dependencies that must persist
- Automatic Recreation: Recreates deallocated dependencies when accessed again
- Memory Monitoring: Provides tools to monitor and respond to memory pressure
⚡ Lazy Loading Strategies
Advanced Lazy Initialization
swift
/// Advanced lazy loading with dependency prioritization
/// This pattern optimizes app startup time by deferring expensive initializations
class LazyDependencyManager {
// MARK: - Lazy Properties with Custom Logic
/// Expensive machine learning service - only initialize when needed
/// ML services often have large memory footprints and long initialization times
private lazy var mlService: MachineLearningService? = {
print("🧠 Initializing ML service (expensive operation)")
let startTime = Date()
let service = WeaveDI.Container.live.resolve(MachineLearningService.self)
let initTime = Date().timeIntervalSince(startTime)
print("🧠 ML service initialized in \(initTime)s")
return service
}()
/// Image processing service - lazy load with memory monitoring
/// Image processors can be memory-intensive
private lazy var imageProcessor: ImageProcessingService? = {
print("🖼️ Initializing image processor")
// Check available memory before initialization
if isMemoryAvailable() {
let service = WeaveDI.Container.live.resolve(ImageProcessingService.self)
print("🖼️ Image processor initialized")
return service
} else {
print("⚠️ Insufficient memory for image processor")
return nil
}
}()
/// Video processing service - heaviest dependency, most aggressive lazy loading
/// Video processing requires significant resources
private lazy var videoProcessor: VideoProcessingService? = {
print("🎥 Initializing video processor (very expensive)")
// Only initialize if device has sufficient resources
guard hasVideoCapabilities() else {
print("❌ Device lacks video processing capabilities")
return nil
}
let startTime = Date()
let service = WeaveDI.Container.live.resolve(VideoProcessingService.self)
let initTime = Date().timeIntervalSince(startTime)
print("🎥 Video processor initialized in \(initTime)s")
return service
}()
// MARK: - Prioritized Initialization
/// Initialize dependencies in order of priority
/// Critical dependencies are initialized first
func initializeDependenciesByPriority() async {
print("🚀 Starting prioritized dependency initialization")
// Priority 1: Essential services (fast initialization)
await initializeEssentialServices()
// Priority 2: Important but non-critical services (medium time)
await initializeImportantServices()
// Priority 3: Optional services (can be deferred)
await initializeOptionalServices()
print("✅ Prioritized initialization complete")
}
/// Initialize essential services that the app cannot function without
/// These are loaded immediately during app startup
private func initializeEssentialServices() async {
print("⚡ Initializing essential services...")
await withTaskGroup(of: Void.self) { group in
// Authentication - critical for user experience
group.addTask {
_ = WeaveDI.Container.live.resolve(AuthService.self)
print("🔐 Auth service ready")
}
// Network service - needed for most operations
group.addTask {
_ = WeaveDI.Container.live.resolve(NetworkService.self)
print("🌐 Network service ready")
}
// Logger - needed for debugging and monitoring
group.addTask {
_ = WeaveDI.Container.live.resolve(LoggerProtocol.self)
print("📝 Logger ready")
}
}
print("✅ Essential services initialized")
}
/// Initialize important but non-critical services
/// These improve user experience but aren't required for basic functionality
private func initializeImportantServices() async {
print("📦 Initializing important services...")
// Initialize these services sequentially to manage resource usage
let cacheService = WeaveDI.Container.live.resolve(CacheService.self)
if cacheService != nil {
print("💾 Cache service ready")
}
let pushService = WeaveDI.Container.live.resolve(PushNotificationService.self)
if pushService != nil {
print("🔔 Push notification service ready")
}
let analyticsService = WeaveDI.Container.live.resolve(AnalyticsService.self)
if analyticsService != nil {
print("📊 Analytics service ready")
}
print("✅ Important services initialized")
}
/// Initialize optional services that enhance the user experience
/// These can be safely deferred until actually needed
private func initializeOptionalServices() async {
print("🎨 Initializing optional services...")
// These services are initialized in the background
Task.detached(priority: .background) { [weak self] in
// Pre-load ML service if device supports it
if await self?.isMLCapable() == true {
_ = self?.mlService
}
// Pre-load image processor for better UX
_ = self?.imageProcessor
print("🎨 Optional services initialization complete")
}
}
// MARK: - Resource Checking
/// Check if device has sufficient memory for resource-intensive operations
private func isMemoryAvailable() -> Bool {
let availableMemory = getAvailableMemory()
let requiredMemory: UInt64 = 100 * 1024 * 1024 // 100 MB required
return availableMemory > requiredMemory
}
/// Check if device supports machine learning operations
private func isMLCapable() async -> Bool {
// Check device capabilities, OS version, available memory, etc.
guard #available(iOS 13.0, *) else { return false }
return isMemoryAvailable() && hasMLFramework()
}
/// Check if device has video processing capabilities
private func hasVideoCapabilities() -> Bool {
// Check for hardware video encoding/decoding support
return isMemoryAvailable() && hasVideoHardware()
}
/// Get available system memory
private func getAvailableMemory() -> UInt64 {
// Implementation would query system memory
// This is simplified for demonstration
return 512 * 1024 * 1024 // Assume 512 MB available
}
/// Check if ML framework is available
private func hasMLFramework() -> Bool {
// Check if Core ML or other ML frameworks are available
return true // Simplified for demonstration
}
/// Check if hardware video processing is available
private func hasVideoHardware() -> Bool {
// Check for hardware video encoding/decoding capabilities
return true // Simplified for demonstration
}
}
🔍 Code Explanation:
- Lazy Properties: Uses Swift's lazy keyword for automatic deferred initialization
- Priority-Based Loading: Initializes dependencies in order of importance
- Resource Checking: Verifies device capabilities before expensive initializations
- Background Initialization: Uses background tasks for non-critical dependencies
📊 Benchmarking and Measurement
Performance Benchmarking Suite
swift
import XCTest
import WeaveDI
/// Comprehensive benchmarking suite for WeaveDI performance
/// Use this to measure and track performance improvements over time
class WeaveDIPerformanceBenchmarks: XCTestCase {
// MARK: - Benchmark Configuration
/// Number of iterations for each benchmark
/// Higher numbers provide more accurate results but take longer
private let benchmarkIterations = 1000
/// Number of different dependency types to test with
/// Tests scalability with increasing numbers of dependencies
private let dependencyTypeCount = 100
// MARK: - Resolution Performance Benchmarks
/// Benchmark basic dependency resolution performance
/// Measures how fast WeaveDI can resolve a single dependency
func testBasicResolutionPerformance() {
// Setup: Register a simple service
let container = WeaveDI.Container.live
container.register(TestService.self) {
TestService()
}
// Benchmark: Measure resolution time
measure {
for _ in 0..<benchmarkIterations {
_ = container.resolve(TestService.self)
}
}
print("📊 Basic resolution: \(benchmarkIterations) iterations completed")
}
/// Benchmark cached vs non-cached resolution performance
/// Compares performance of singleton vs factory patterns
func testCachedVsNonCachedResolution() {
let container = WeaveDI.Container.live
// Register singleton (cached)
container.register(TestService.self, scope: .singleton) {
TestService()
}
// Register factory (non-cached)
container.register(TestFactoryService.self, scope: .factory) {
TestFactoryService()
}
// Benchmark cached resolution
let cachedTime = measureTime {
for _ in 0..<benchmarkIterations {
_ = container.resolve(TestService.self)
}
}
// Benchmark non-cached resolution
let nonCachedTime = measureTime {
for _ in 0..<benchmarkIterations {
_ = container.resolve(TestFactoryService.self)
}
}
print("📊 Cached resolution: \(cachedTime)s")
print("📊 Non-cached resolution: \(nonCachedTime)s")
print("📊 Performance ratio: \(nonCachedTime / cachedTime)x faster for cached")
// Assert that cached resolution is significantly faster
XCTAssertLessThan(cachedTime, nonCachedTime * 0.1, "Cached resolution should be at least 10x faster")
}
/// Benchmark resolution performance with many registered dependencies
/// Tests how performance scales with container size
func testScalabilityWithManyDependencies() {
let container = WeaveDI.Container.live
// Register many different service types
for i in 0..<dependencyTypeCount {
container.register(type(of: TestService()), identifier: "service_\(i)") {
TestService()
}
}
// Benchmark resolution time with many registered dependencies
let resolutionTime = measureTime {
for i in 0..<benchmarkIterations {
let serviceId = "service_\(i % dependencyTypeCount)"
_ = container.resolve(TestService.self, identifier: serviceId)
}
}
print("📊 Resolution with \(dependencyTypeCount) dependencies: \(resolutionTime)s")
print("📊 Average per resolution: \(resolutionTime / Double(benchmarkIterations) * 1000)ms")
// Assert that performance doesn't degrade significantly with many dependencies
let maxAcceptableTime = 0.001 // 1ms per resolution
let avgTimePerResolution = resolutionTime / Double(benchmarkIterations)
XCTAssertLessThan(avgTimePerResolution, maxAcceptableTime, "Resolution should be under 1ms even with many dependencies")
}
// MARK: - Concurrency Performance Benchmarks
/// Benchmark concurrent dependency resolution performance
/// Tests thread safety and concurrent access performance
func testConcurrentResolutionPerformance() async {
let container = WeaveDI.Container.live
// Register thread-safe service
container.register(ThreadSafeService.self) {
ThreadSafeService()
}
// Benchmark concurrent access
let concurrentTime = await measureAsyncTime {
await withTaskGroup(of: Void.self) { group in
// Create multiple concurrent tasks
for _ in 0..<10 {
group.addTask {
for _ in 0..<(self.benchmarkIterations / 10) {
_ = container.resolve(ThreadSafeService.self)
}
}
}
// Wait for all tasks to complete
for await _ in group {}
}
}
print("📊 Concurrent resolution (10 threads): \(concurrentTime)s")
// Compare with sequential resolution
let sequentialTime = measureTime {
for _ in 0..<benchmarkIterations {
_ = container.resolve(ThreadSafeService.self)
}
}
print("📊 Sequential resolution: \(sequentialTime)s")
print("📊 Concurrency overhead: \(concurrentTime / sequentialTime)x")
// Assert that concurrency overhead is reasonable
XCTAssertLessThan(concurrentTime, sequentialTime * 2.0, "Concurrent access should not be more than 2x slower")
}
// MARK: - Memory Performance Benchmarks
/// Benchmark memory usage during dependency resolution
/// Tests for memory leaks and excessive memory allocation
func testMemoryUsageDuringResolution() {
let container = WeaveDI.Container.live
container.register(MemoryIntensiveService.self) {
MemoryIntensiveService()
}
let initialMemory = getCurrentMemoryUsage()
// Resolve many instances to test memory behavior
for _ in 0..<benchmarkIterations {
_ = container.resolve(MemoryIntensiveService.self)
}
let finalMemory = getCurrentMemoryUsage()
let memoryDelta = finalMemory - initialMemory
print("📊 Memory usage delta: \(memoryDelta / 1024 / 1024) MB")
// Assert that memory usage doesn't grow excessively
let maxAcceptableMemoryGrowth: UInt64 = 50 * 1024 * 1024 // 50 MB
XCTAssertLessThan(memoryDelta, maxAcceptableMemoryGrowth, "Memory usage should not grow excessively during resolution")
}
// MARK: - Property Wrapper Performance Benchmarks
/// Benchmark @Injected property wrapper performance
/// Compares property wrapper vs direct resolution performance
func testPropertyWrapperPerformance() {
// Setup test class with @Injected
class TestClass {
@Injected var service: TestService?
}
let container = WeaveDI.Container.live
container.register(TestService.self) {
TestService()
}
let testInstance = TestClass()
// Benchmark property wrapper access
let wrapperTime = measureTime {
for _ in 0..<benchmarkIterations {
_ = testInstance.service
}
}
// Benchmark direct resolution
let directTime = measureTime {
for _ in 0..<benchmarkIterations {
_ = container.resolve(TestService.self)
}
}
print("📊 Property wrapper access: \(wrapperTime)s")
print("📊 Direct resolution: \(directTime)s")
print("📊 Property wrapper overhead: \(wrapperTime / directTime)x")
// Assert that property wrapper overhead is minimal
XCTAssertLessThan(wrapperTime, directTime * 1.5, "Property wrapper should have minimal overhead")
}
// MARK: - Utility Methods
/// Measure execution time of a synchronous block
private func measureTime(_ block: () -> Void) -> TimeInterval {
let startTime = Date()
block()
return Date().timeIntervalSince(startTime)
}
/// Measure execution time of an asynchronous block
private func measureAsyncTime(_ block: () async -> Void) async -> TimeInterval {
let startTime = Date()
await block()
return Date().timeIntervalSince(startTime)
}
/// Get current memory usage of the app
private func getCurrentMemoryUsage() -> UInt64 {
var info = mach_task_basic_info()
var count = mach_msg_type_number_t(MemoryLayout<mach_task_basic_info>.size)/4
let result = withUnsafeMutablePointer(to: &info) {
$0.withMemoryRebound(to: integer_t.self, capacity: 1) {
task_info(mach_task_self_, task_flavor_t(MACH_TASK_BASIC_INFO), $0, &count)
}
}
return result == KERN_SUCCESS ? info.resident_size : 0
}
}
// MARK: - Test Services
/// Simple test service for benchmarking
class TestService {
let id = UUID()
let creationTime = Date()
}
/// Factory test service (new instance every time)
class TestFactoryService {
let id = UUID()
let creationTime = Date()
}
/// Thread-safe test service for concurrency testing
class ThreadSafeService {
private let queue = DispatchQueue(label: "thread-safe-service")
private var counter = 0
func increment() {
queue.sync {
counter += 1
}
}
var count: Int {
queue.sync { counter }
}
}
/// Memory-intensive service for memory testing
class MemoryIntensiveService {
private let data = Data(count: 1024 * 1024) // 1MB of data
let id = UUID()
}
🔍 Code Explanation:
- Comprehensive Benchmarks: Tests all aspects of DI performance
- Scalability Testing: Verifies performance doesn't degrade with container size
- Concurrency Testing: Measures thread safety performance overhead
- Memory Testing: Ensures no memory leaks or excessive allocation
- Comparative Analysis: Compares different resolution methods and patterns
📋 Production Optimization Checklist
✅ Performance Optimization Steps
Identify Hot Paths
- Profile your app to find frequently accessed dependencies
- Use performance monitoring to track resolution times
- Focus optimization efforts on the most impactful areas
Implement Caching Strategies
- Cache frequently accessed dependencies
- Use lazy loading for expensive initializations
- Implement memory-aware caching for optimal resource usage
Optimize Memory Usage
- Use weak references for non-critical dependencies
- Implement memory pressure handling
- Monitor memory growth during dependency resolution
Benchmark and Measure
- Set up automated performance tests
- Track performance metrics over time
- Compare different optimization strategies
Production Monitoring
- Implement runtime performance monitoring
- Set up alerts for performance degradation
- Continuously optimize based on real-world usage data
Congratulations! You now have the knowledge and tools to optimize WeaveDI performance for production applications. Use these techniques to build fast, efficient, and scalable iOS apps.